It is the most exciting time, as you potentially could watch that building first clear the site. To me though, having a large skyscraper grow organically, instead of you forcing it on your city is the point of the entire simulation. I would prefer not to have the mayor plopping any non-government buildings. I am aware that you apparently have to "earn" these larger skyscrapers and then it is "unlocked" and you can place it. Or, they should have the option to turn plopping of large skyscrapers on/off. To me, all "non landmark" commercial buildings should grow and never be plopped. I hope it allows everyone to enjoy Cities: Skylines like they want.Īgree. I also know that everyone will not be happy with the style, size, look and stats of the buildings we make so there will be a tool for modders to bring their own assets in the game. Why we need to make these types of decisions then? Fitting 1 000 000 citizens to an area for what we in Finland consider reasonable for about 50 000 residents is not very realistic (though us Finns like our personal space so this is not a universal truth), yet from my understanding it's more appealing to have a big city in terms of population than the size of one individual building. Reserving one map tile just for one transport option might not be the best option in terms of the gameplay, for example. The size of the buildings are what they are due to technical and artistic limitations and what we consider the best option for the gameplay. There are slightly bigger building options for the city services that you can place on the map individually. 4x4 is the maximum for the zoned buildings.
![simcity 4 mapper tool simcity 4 mapper tool](http://www.simechoes.org/simechoes2/sims2/sims2info/tutorials/neighbourhoods/sc4/3.jpg)
First of all thanks for the positive feedback! And then a few comments on the available building sizes.